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137
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ICCV
2005
IEEE
15 years 11 months ago
Space-Time Scene Manifolds
The space of images is known to be a non-linear subspace that is difficult to model. This paper derives an algorithm that walks within this space. We seek a manifold through the ...
Yonatan Wexler, Denis Simakov
184
Voted
IEEECGIV
2005
IEEE
15 years 10 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
VISUALIZATION
2005
IEEE
15 years 10 months ago
Hardware-Accelerated 3D Visualization of Mass Spectrometry Data
We present a system for three-dimensional visualization of complex Liquid Chromatography - Mass Spectrometry (LCMS) data. Every LCMS data point has three attributes: time, mass, a...
Jose De Corral, Hanspeter Pfister
VISUALIZATION
2005
IEEE
15 years 10 months ago
Visual Analysis and Exploration of Fluid Flow in a Cooling Jacket
We present a visual analysis and exploration of fluid flow through a cooling jacket. Engineers invest a large amount of time and serious effort to optimize the flow through thi...
Robert S. Laramee, Christoph Garth, Helmut Doleisc...
CIE
2005
Springer
15 years 10 months ago
Abstract Geometrical Computation: Turing-Computing Ability and Undecidability
geometrical computation: Turing-computing ability and undecidability J´erˆome Durand-Lose Laboratoire d’Informatique Fondamentale d’Orl´eans, Universit´e d’Orl´eans, B.P...
Jérôme Durand-Lose