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VRST
2004
ACM
15 years 5 months ago
A CAVE system for interactive modeling of global illumination in car interior
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
ISCIS
2003
Springer
15 years 5 months ago
Model-Based Human Motion Capture from Monocular Video Sequences
Generating motion and capturing motion of an articulated body for computer animation is an expensive and time-consuming task. Conventionally, animators manually generate intermedia...
Jihun Park, Sangho Park, Jake K. Aggarwal
CONCURRENCY
2002
116views more  CONCURRENCY 2002»
14 years 11 months ago
Parallel implementation of the fluid particle model for simulating complex fluids in the mesoscale
Dissipative particle dynamics (DPD) and its generalization - fluid particle model (FPM) - represent the "fluid particle" approach for simulating fluid-like behavior in t...
Krzysztof Boryczko, Witold Dzwinel, David A. Yuen
SENSYS
2003
ACM
15 years 5 months ago
Integrated coverage and connectivity configuration in wireless sensor networks
An effective approach for energy conservation in wireless sensor networks is scheduling sleep intervals for extraneous nodes, while the remaining nodes stay active to provide cont...
Xiaorui Wang, Guoliang Xing, Yuanfang Zhang, Cheny...
ECCV
2010
Springer
15 years 5 months ago
Fast Approximate Nearest Neighbor Methods for Non-Euclidean Manifolds with Applications to Human Activity Analysis in Videos
Approximate Nearest Neighbor (ANN) methods such as Locality Sensitive Hashing, Semantic Hashing, and Spectral Hashing, provide computationally ecient procedures for nding objects...
Rizwan Chaudhry, Yuri Ivanov