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VISUALIZATION
1997
IEEE
15 years 4 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
SIGGRAPH
1995
ACM
15 years 3 months ago
Realistic modeling for facial animation
A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by man...
Yuencheng Lee, Demetri Terzopoulos, Keith Waters
PRL
2006
221views more  PRL 2006»
14 years 11 months ago
Towards on-line saccade planning for high-resolution image sensing
This paper considers the problem of designing an active observer to plan a sequence of decisions regarding what target to look at, through a foveal-sensing action. We propose a fr...
Alberto Del Bimbo, Federico Pernici
TOG
2012
258views Communications» more  TOG 2012»
13 years 2 months ago
Stitch meshes for modeling knitted clothing with yarn-level detail
ike abstraction of the yarn model; (c) then, we specify the desired knitting pattern over the stitch mesh’s surface. (d) Following the interactive modeling process, the model goe...
Cem Yuksel, Jonathan M. Kaldor, Doug L. James, Ste...
ECCV
2002
Springer
16 years 1 months ago
Learning to Parse Pictures of People
The detection of people is one of the foremost problems for indexing, browsing and retrieval of video. The main difficulty is the large appearance variations caused by action, clot...
Rémi Ronfard, Cordelia Schmid, Bill Triggs