This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
Self-shadowing is an important factor in the appearance of hair and fur. In this paper we present a new rendering algorithm to accurately compute shadowed hair at interactive rate...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...
We present an efficient algorithm for maintaining the boundary and surface area of protein molecules as they undergo conformational changes. We also describe a robust implementati...
— In this paper we propose a method that exploits 3D motion-based features between frames of 3D facial geometry sequences for dynamic facial expression recognition. An expressive...
Georgia Sandbach, Stefanos Zafeiriou, Maja Pantic,...
When we look at a picture, our prior knowledge about the world allows us to resolve some of the ambiguities that are inherent to monocular vision, and thereby infer 3d information...