We present an algorithm for acquiring the 3D surface geometry and motion of a dynamic piecewise-rigid object using a single depth video camera. The algorithm identifies and tracks...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm an...
Javor Kalojanov, Markus Billeter, Philipp Slusalle...
It is crucial to design an efficient network-aware overlay network to enable multicast service to adjust under the dynamic underlying network conditions and node churn in a scalab...
Eng Keong Lua, Xiaoming Zhou, Jon Crowcroft, Piet ...
In recent years point-based geometry has gained increasing attention as an alternative surface representation, both for efficient rendering and for flexible geometry processing of...
—Most research works focus on pattern recognition within a small sample images but strategies for running efficiently these algorithms over large images are rarely if ever speci...
Antoine Veillard, Nicolas Lomenie, Daniel Racocean...