We present a theory of qualitative rigid body mechanics and describe a program that uses this theory to compute qualitative dynamic simulations.1 The program works directly from a...
Thomas F. Stahovich, Randall Davis, Howard E. Shro...
In this paper we introduce a new framework for geometric modeling that combines implicit and parametric surface representations with volumetric warpings. The framework is based on...
This paper presents a novel approach that uses graphics hardware to dynamically calculate a voxel-based representation of a scene. The voxelization is obtained on run-time in the ...
We present a fast deformation-based method for building time-varying surface models of dynamic objects from multiview video streams. Starting from an initial mesh representation, ...
Considering trajectory curves, integral of n-dimensional dynamical systems, within the framework of Differential Geometry as curves in Euclidean n-space it will be established in ...