This paper attends to the problem of a mechanism designer seeking to influence the outcome of a strategic game based on her creditability. The mechanism designer offers additional...
Raphael Eidenbenz, Yvonne Anne Oswald, Stefan Schm...
This paper presents a direct and stochastic technique for real time estimation of on board camera position and orientation—the ego-motion problem. An on board stereo vision syste...
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
A triangulation of a planar point set S is a maximal plane straight-line graph with vertex set S. In the minimum weight triangulation (MWT) problem, we are looking for a triangula...
Snap Rounding (SR for short) is a method for converting arbitrary-precision arrangements of line segments into a fixed-precision representation. In the previous years two variant...