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COCOA
2007
Springer
15 years 6 months ago
Mechanism Design by Creditability
This paper attends to the problem of a mechanism designer seeking to influence the outcome of a strategic game based on her creditability. The mechanism designer offers additional...
Raphael Eidenbenz, Yvonne Anne Oswald, Stefan Schm...
ICIAR
2007
Springer
15 years 6 months ago
Real-Time Vehicle Ego-Motion Using Stereo Pairs and Particle Filters
This paper presents a direct and stochastic technique for real time estimation of on board camera position and orientation—the ego-motion problem. An on board stereo vision syste...
Fadi Dornaika, Angel Domingo Sappa
IISWC
2006
IEEE
15 years 5 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
COMPGEOM
2006
ACM
15 years 5 months ago
Minimum weight triangulation is NP-hard
A triangulation of a planar point set S is a maximal plane straight-line graph with vertex set S. In the minimum weight triangulation (MWT) problem, we are looking for a triangula...
Wolfgang Mulzer, Günter Rote
COMPGEOM
2006
ACM
15 years 5 months ago
Iterated snap rounding with bounded drift
Snap Rounding (SR for short) is a method for converting arbitrary-precision arrangements of line segments into a fixed-precision representation. In the previous years two variant...
Eli Packer