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CGIM
2003
15 years 1 months ago
Fast Display of Articulated Characters using Impostors
: Rendering and animating numerous articulated characters interactively is challenging in computer graphics. Specific hardware systems may be needed. However, by using the temporal...
S. K. Chow, K. L. Chan
IWEC
2004
15 years 1 months ago
From Artistry to Automation: A Structured Methodology for Procedural Content Creation
Procedural techniques will soon automate many aspects of content creation for computer games. We describe an efficient, deterministic, methodology for procedurally generating 3D ga...
Timothy Roden, Ian Parberry
WSCG
2003
143views more  WSCG 2003»
15 years 1 months ago
Rendering Large (Volume) Datasets: A new Parallel Visualization System
In this paper we describe a basis for a system that is able to compute actual scientific and realistic visualization methods in parallel. It is capable to integrate easily in mod...
Sascha Schneider, Thorsten May, Michael Schmidt
MVA
2008
140views Computer Vision» more  MVA 2008»
14 years 11 months ago
An occlusion metric for selecting robust camera configurations
Vision based tracking systems for surveillance and motion capture rely on a set of cameras to sense the environment. The exact placement or configuration of these cameras can have...
Xing Chen, James Davis
TOG
2002
133views more  TOG 2002»
14 years 11 months ago
Robust treatment of collisions, contact and friction for cloth animation
We present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation. It works with any technique for simulating the internal dynamics ...
Robert Bridson, Ronald Fedkiw, John Anderson