This paper presents a unified framework for model-based and model-free reconstruction of people from multiple camera views in a studio environment. Shape and appearance of the rec...
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, existing shadow map based algorithms cannot render full soft shadows penumbras onto ...
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
We present a system for creating and manipulating layered procedural surface editing operations, which is motivated by the limited support for iterative design in free-form modeli...
We present a new discrete velocity-level formulation of frictional contact dynamics that reduces to a pair of coupled projections and introduce a simple fixed-point property of th...
Danny M. Kaufman, Shinjiro Sueda, Doug L. James, D...