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DAGSTUHL
2003
15 years 5 months ago
The Autotelic Principle
— The paper focuses on the problem how a community of distributed agents may autonomously invent and coordinate lexicons and grammars. Although our earlier experiments have shown...
Luc Steels
IWEC
2004
15 years 5 months ago
From Artistry to Automation: A Structured Methodology for Procedural Content Creation
Procedural techniques will soon automate many aspects of content creation for computer games. We describe an efficient, deterministic, methodology for procedurally generating 3D ga...
Timothy Roden, Ian Parberry
NCI
2004
142views Neural Networks» more  NCI 2004»
15 years 5 months ago
A competitive and cooperative learning approach to robust data clustering
This paper presents a new semi-competitive learning paradigm named Competitive and Cooperative Learning (CCL), in which seed points not only compete each other for updating to ada...
Yiu-ming Cheung
GAMEON
2003
15 years 5 months ago
Mimicry: Another Approach for Interactive Comedy
In this paper, we discuss another approach based on mimicry for interactive comedy, a relatively new genre in interactive drama. An interactive comedy system is proposed in which ...
Ruck Thawonmas, Hiroki Hassaku, Keisuke Tanaka
GAMEON
2003
15 years 5 months ago
A Multiplayer Case Based Story Engine
This paper describes the development of an expert casebased character director system which dynamically generates and controls a story, which is played out in a multiplayer networ...
Chris Fairclough, Padraig Cunningham