— The paper focuses on the problem how a community of distributed agents may autonomously invent and coordinate lexicons and grammars. Although our earlier experiments have shown...
Procedural techniques will soon automate many aspects of content creation for computer games. We describe an efficient, deterministic, methodology for procedurally generating 3D ga...
This paper presents a new semi-competitive learning paradigm named Competitive and Cooperative Learning (CCL), in which seed points not only compete each other for updating to ada...
In this paper, we discuss another approach based on mimicry for interactive comedy, a relatively new genre in interactive drama. An interactive comedy system is proposed in which ...
This paper describes the development of an expert casebased character director system which dynamically generates and controls a story, which is played out in a multiplayer networ...