— Genetic programming is the usage of the paradigm of survival of the fittest in scientific computing. It is applied to evolve solutions to problems where dependencies between ...
We present a system that can evolve the morphology and the controller of virtual walking and block-throwing creatures (catapults) using a genetic algorithm. The system is based on ...
The problem of computing bounds on the region-of-attraction for systems with polynomial vector fields is considered. Invariant subsets of the region-of-attraction are characterize...
This paper proposes a method in order to render passive discrete-time nonlinear multiple-input multiple-output (MIMO) systems which are affine in control. The methodology is base...
In this work we develop, demonstrate, and distribute the code for a new Simulink block that models the dynamic evolution of the population density function for a physical system w...