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DIGRA
2005
Springer
15 years 5 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
GW
2005
Springer
113views Biometrics» more  GW 2005»
15 years 5 months ago
Some Experiments in the Gestural Control of Synthesized Sonic Textures
Abstract. In this paper, we introduce some exploratory ideas and applications involving the gestural control of sonic textures. Three examples of how the gestural control of synthe...
Daniel Arfib, Jean-Michel Couturier, Jehan-Julien ...
CASES
2004
ACM
15 years 5 months ago
Safely exploiting multithreaded processors to tolerate memory latency in real-time systems
A coarse-grain multithreaded processor can effectively hide long memory latencies by quickly switching to an alternate task when the active task issues a memory request, improving...
Ali El-Haj-Mahmoud, Eric Rotenberg
MSWIM
2004
ACM
15 years 5 months ago
IEEE 802.11 rate adaptation: a practical approach
Today, three different physical (PHY) layers for the IEEE 802.11 WLAN are available (802.11a/b/g); they all provide multi-rate capabilities. To achieve a high performance under v...
Mathieu Lacage, Mohammad Hossein Manshaei, Thierry...
SASN
2004
ACM
15 years 5 months ago
Revisiting random key pre-distribution schemes for wireless sensor networks
Key management is one of the fundamental building blocks of security services. In a network with resource constrained nodes like sensor networks, traditional key management techni...
Joengmin Hwang, Yongdae Kim