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SIGGRAPH
1999
ACM
13 years 10 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
SSDBM
2005
IEEE
159views Database» more  SSDBM 2005»
13 years 12 months ago
Clustering Moving Objects via Medoid Clusterings
Modern geographic information systems do not only have to handle static information but also dynamically moving objects. Clustering algorithms for these moving objects provide new...
Hans-Peter Kriegel, Martin Pfeifle
AVSS
2005
IEEE
13 years 12 months ago
Object tracking and matting for a class of dynamic image-based representations
Image-based rendering (IBR) is an emerging technology for photo-realistic rendering of scenes from a collection of densely sampled images and videos. Recently, an object-based app...
Zhi-Feng Gan, Shing-Chow Chan, Heung-Yeung Shum
ICIP
2005
IEEE
14 years 8 months ago
Shape space sampling distributions and their impact on visual tracking
Object motions can be represented as a sequence of shape deformations and translations which can be interpretated as a sequence of points in N-dimensional shape space. These space...
Amit Kale, Christopher O. Jaynes
TOG
2002
153views more  TOG 2002»
13 years 5 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...