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152
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I3D
2010
ACM
16 years 1 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher
MIG
2009
Springer
15 years 11 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt
ICCS
2007
Springer
15 years 10 months ago
Hessian-Based Model Reduction for Large-Scale Data Assimilation Problems
Assimilation of spatially- and temporally-distributed state observations into simulations of dynamical systems stemming from discretized PDEs leads to inverse problems with high-di...
Omar Bashir, Omar Ghattas, Judith Hill, Bart G. va...
132
Voted
CVPR
2006
IEEE
15 years 10 months ago
Active Graph Cuts
This paper adds a number of novel concepts into global s/t cut methods improving their efficiency and making them relevant for a wider class of applications in vision where algor...
Olivier Juan, Yuri Boykov
ICMCS
2006
IEEE
107views Multimedia» more  ICMCS 2006»
15 years 10 months ago
Rain Removal in Video by Combining Temporal and Chromatic Properties
Removal of rain streaks in video is a challenging problem due to the random spatial distribution and fast motion of rain. This paper presents a new rain removal algorithm that inc...
Xiaopeng Zhang, Hao Li, Yingyi Qi, Wee Kheng Leow,...