We present a new approach to the supervised learning of lateral interactions for the competitive layer model (CLM) dynamic feature binding architecture. The method is based on con...
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
Previous research has addressed the scalability and availability issues associated with the construction of cluster-based network services. This paper studies the clustering of re...
Kai Shen, Tao Yang, Lingkun Chu, JoAnne Holliday, ...
Simulation has been used traditionally to solve other areas problems. Real time applications like videogames use typically a continuous simulation scheme. That way of operation ha...
Current trends suggest future software systems will rely on service-discovery protocols to combine and recombine distributed services dynamically in reaction to changing condition...
Christopher Dabrowski, Kevin L. Mills, Andrew L. R...