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139
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MVA
2007
193views Computer Vision» more  MVA 2007»
15 years 3 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
JMM2
2007
183views more  JMM2 2007»
15 years 1 months ago
A Chaos Theoretic Analysis of Motion and Illumination in Video Sequences
— Accurate and robust image motion detection has been of substantial interest in the image processing and computer vision communities. Unfortunately, no single motion detection a...
Michael E. Farmer
IVA
2007
Springer
15 years 8 months ago
Proactive Authoring for Interactive Drama: An Author's Assistant
Interactive drama allows people to participate actively in a dynamically unfolding story, by playing a character or by exerting directorial control. One of the central challenges f...
Mei Si, Stacy Marsella, David V. Pynadath
172
Voted
DIGRA
2005
Springer
15 years 7 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
OHS
2001
Springer
15 years 6 months ago
Revisiting and Versioning in Virtual Special Reports
Adaptation/personalization is one of the main issues for web applications and require large repositories. Creating adaptive web applications from these repositories requires to hav...
Sébastien Iksal, Serge Garlatti