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GAMEON
2003
15 years 1 months ago
A Multiplayer Case Based Story Engine
This paper describes the development of an expert casebased character director system which dynamically generates and controls a story, which is played out in a multiplayer networ...
Chris Fairclough, Padraig Cunningham
JMM
2007
107views more  JMM 2007»
14 years 11 months ago
TSFD: Two Stage Frame Dropping for Scalable Video Transmission over Data Networks
Scalable video transmission is used to adjust the rate of video depending on the level of network congestion. Previous studies on scalable video transmission of MPEG over ATM ABR ...
Bing Zheng, Mohammed Atiquzzaman
DIGRA
2005
Springer
15 years 5 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
GECCO
2004
Springer
137views Optimization» more  GECCO 2004»
15 years 5 months ago
Achieving Shorter Search Times in Voice Conversion Using Interactive Evolution
We have already proposed using evolutionary computation to adjust the voice quality conversion parameters, and we have reported that this approach produces results that are not onl...
Yuji Sato
BCSHCI
2009
15 years 28 days ago
See the apple of my eye: baby storytelling in social space
People use media-sharing web sites to document their lives and those of their children for maintaining and strengthening social ties with people living away. It is clear then that...
Nazean Jomhari, Victor M. Gonzalez, Sri H. Kurniaw...