The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
History Unwired (HU, see http://web.mit.edu/frontiers) is a multi-year investigation of the narrative uses of mobile technology in historic cities. In 2004-2005 a team of research...
This paper presents preliminary findings from our empirical study of the cognition employed by performers in improvisational theatre. Our study has been conducted in a laboratory ...
Brian Magerko, Waleed Manzoul, Mark Riedl, Allan B...
Dance video is one of the important types of narrative videos with semantic rich content. This paper proposes a new meta model, Dance Video Content Model (DVCM) to represent the ex...
Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well kno...