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DIGRA
2003
Springer
15 years 3 months ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
AVI
2006
14 years 11 months ago
History Unwired: mobile narrative in historic cities
History Unwired (HU, see http://web.mit.edu/frontiers) is a multi-year investigation of the narrative uses of mobile technology in historic cities. In 2004-2005 a team of research...
Michael Epstein, Silvia Vergani
CANDC
2009
ACM
15 years 4 months ago
An empirical study of cognition and theatrical improvisation
This paper presents preliminary findings from our empirical study of the cognition employed by performers in improvisational theatre. Our study has been conducted in a laboratory ...
Brian Magerko, Waleed Manzoul, Mark Riedl, Allan B...
CORR
2010
Springer
182views Education» more  CORR 2010»
14 years 9 months ago
Semantic Modeling and Retrieval of Dance Video Annotations
Dance video is one of the important types of narrative videos with semantic rich content. This paper proposes a new meta model, Dance Video Content Model (DVCM) to represent the ex...
Kannan Rajkumar, Balakrishnan Ramadoss
ATAL
2010
Springer
14 years 11 months ago
Narrative generation through characters' point of view
Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well kno...
Julie Porteous, Marc Cavazza, Fred Charles