We introduce an epitomic representation for modeling human activities in video sequences. A video sequence is divided into segments within which the dynamics of objects is assumed...
Motion Estimation (ME) is the most computationally intensive and the most power consuming part of video compression and video enhancement systems. In this paper, we propose a nove...
Caglar Kalaycioglu, Onur C. Ulusel, Ilker Hamzaogl...
Generating motion and capturing motion of an articulated body for computer animation is an expensive and time-consuming task. Conventionally, animators manually generate intermedia...
With advances in storage technology, the ability to provide client end storage for continuous media applications has become a possibility. Transmission of data in cluster based mu...
3D reconstruction of a dynamic scene from features in two cameras usually requires synchronization and correspondences between the cameras. These may be hard to achieve due to occl...