We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, ou...
Time varying environments or model selection problems lead to crucial dilemmas in identification and control science. In this paper, we propose a modular prediction scheme consisti...
In this paper, we present a novel method for dynamic terrain in battlefield and an efficient plan to simulate crater in the battle. We explore a few methods for dynamic terrain sur...
Conventional image categorization techniques primarily rely on low-level visual cues. In this paper, we describe a multimodal fusion scheme which improves the image classification...