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108
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WWW
2009
ACM
15 years 10 months ago
Gamesense
This paper presents a novel game-like advertising system called GameSense, which is driven by the compelling contents of online images. Given a Web page which typically contains i...
Lusong Li, Tao Mei, Chris Liu, Xian-Sheng Hua
126
Voted
VTC
2008
IEEE
224views Communications» more  VTC 2008»
15 years 9 months ago
Dynamic Spectrum Allocation in Wireless Cognitive Sensor Networks: Improving Fairness and Energy Efficiency
Abstract- This paper considers the centralized spectrum allocations in resource-constrained wireless sensor networks with the following goals: (1) allocate spectrum as fairly as po...
Sang-Seon Byun, Ilangko Balasingham, Xuedong Liang
104
Voted
SASO
2009
IEEE
15 years 10 months ago
Teleological Software Adaptation
—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the ...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
IJAMC
2010
102views more  IJAMC 2010»
15 years 1 months ago
QuON: a quad-tree-based overlay protocol for distributed virtual worlds
—Massively Multiplayer Online Games and Virtual Worlds are among the most popular applications on the Internet. As player numbers increase, the limits of the currently dominant c...
Helge Backhaus, Stephan Krause
149
Voted
CCS
2009
ACM
15 years 10 months ago
Battle of Botcraft: fighting bots in online games with human observational proofs
The abuse of online games by automated programs, known as game bots, for gaining unfair advantages has plagued millions of participating players with escalating severity in recent...
Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, Hainin...