Abstract- The main purpose of this work is to measure the effect of bargaining players’ information completeness on agreements in evolutionary environments. We apply Co-evolution...
Randomness is a necessary ingredient in various computational tasks and especially in Cryptography, yet many existing mechanisms for obtaining randomness suffer from numerous pro...
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...