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123
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TPDS
2008
105views more  TPDS 2008»
15 years 3 months ago
peerTalk: A Peer-to-Peer Multiparty Voice-over-IP System
Multiparty voice-over-IP (MVoIP) services allow a group of people to freely communicate with each other via the Internet, which have many important applications such as online gami...
Xiaohui Gu, Zhen Wen, Philip S. Yu, Zon-Yin Shae
AIIA
2001
Springer
15 years 8 months ago
An Agent Architecture for Planning in a Dynamic Environment
This paper briefly describes a scalable architecture for implementing autonomous agents that act in a virtual world created for a computer game and must interact with it by suitabl...
Giuliano Armano, Giancarlo Cherchi, Eloisa Vargiu
117
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ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
15 years 9 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
127
Voted
AIED
2007
Springer
15 years 9 months ago
Affect and Usage Choices in Simulation Problem-Solving Environments
We investigate the relationship between a student’s affect and how he or she chooses to use a simulation problem-solving environment, using quantitative field observations. Withi...
Ma. Mercedes T. Rodrigo, Ryan Shaun Joazeiro de Ba...
142
Voted
NETGAMES
2006
ACM
15 years 9 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov