Sciweavers

13866 search results - page 115 / 2774
» Dynamical Systems Game
Sort
View
133
Voted
ICCCN
2007
IEEE
15 years 10 months ago
Lagniappe: Multi-* Programming Made Simple
—The emergence of multi-processor, multi-threaded architectures (referred to as multi- architectures) facilitates the design of high-throughput request processing systems (e.g., ...
Taylor L. Riché, R. Greg Lavender, Harrick ...
131
Voted
APN
2005
Springer
15 years 9 months ago
High-Level Nets with Nets and Rules as Tokens
Abstract. High-Level net models following the paradigm “nets as tokens” have been studied already in the literature with several interesting applications. In this paper we prop...
Kathrin Hoffmann, Hartmut Ehrig, Till Mossakowski
131
Voted
ATAL
2008
Springer
15 years 5 months ago
Approximating power indices
Many multiagent domains where cooperation among agents is crucial to achieving a common goal can be modeled as coalitional games. However, in many of these domains, agents are une...
Yoram Bachrach, Evangelos Markakis, Ariel D. Proca...
ICAC
2009
IEEE
15 years 10 months ago
Experiences with scheduling and mapping games for adaptive distributed systems: summary
We apply the concept of “games with a purpose” to NPcomplete mapping and scheduling problems in distributed systems and report our experiences. The particular context is a sch...
Bin Lin, Peter A. Dinda
131
Voted
IEEEARES
2006
IEEE
15 years 9 months ago
Towards a Stochastic Model for Integrated Security and Dependability Evaluation
We present a new approach to integrated security and dependability evaluation, which is based on stochastic modelling techniques. Our proposal aims to provide operational measures...
Karin Sallhammar, Bjarne E. Helvik, Svein J. Knaps...