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IJCAI
2007
15 years 5 months ago
General Game Learning Using Knowledge Transfer
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
Bikramjit Banerjee, Peter Stone
145
Voted
AAAI
2000
15 years 5 months ago
Human-Level AI's Killer Application: Interactive Computer Games
Although one of the fundamental goals of AI is to understand and develop intelligent systems that have all of the capabilities of humans, there is little active research directly ...
John E. Laird, Michael van Lent
135
Voted
INFOCOM
2006
IEEE
15 years 9 months ago
Bottleneck Routing Games in Communication Networks
—We consider routing games where the performance of each user is dictated by the worst (bottleneck) element it employs. We are given a network, finitely many (selfish) users, eac...
Ron Banner, Ariel Orda
141
Voted
ATAL
2010
Springer
15 years 4 months ago
Enumeration and exact design of weighted voting games
In many multiagent settings, situations arise in which agents must collectively make decisions while not every agent is supposed to have an equal amount of influence in the outcom...
Bart de Keijzer, Tomas Klos, Yingqian Zhang
SYNTHESE
2011
87views more  SYNTHESE 2011»
14 years 10 months ago
What will they say? - Public Announcement Games
Dynamic epistemic logics describe the epistemic consequences of actions. Public announcement logic, in particular, describe the consequences of public announcements. As such, thes...
Thomas Ågotnes, Hans P. van Ditmarsch