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121
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RP
2009
Springer
121views Control Systems» more  RP 2009»
15 years 10 months ago
Games with Opacity Condition
We describe the class of games with opacity condition, as an adequate model for security aspects of computing systems. We study their theoretical properties, relate them to reachab...
Bastien Maubert, Sophie Pinchinat
121
Voted
ATAL
2007
Springer
15 years 9 months ago
Theoretical advantages of lenient Q-learners: an evolutionary game theoretic perspective
This paper presents the dynamics of multiple reinforcement learning agents from an Evolutionary Game Theoretic (EGT) perspective. We provide a Replicator Dynamics model for tradit...
Liviu Panait, Karl Tuyls
123
Voted
ISCAPDCS
2004
15 years 5 months ago
Distributed Algorithms for DCOP: A Graphical-Game-Based Approach
This paper addresses the application of distributed constraint optimization problems (DCOPs) to large-scale dynamic environments. We introduce a decomposition of DCOP into a graph...
Rajiv T. Maheswaran, Jonathan P. Pearce, Milind Ta...
83
Voted
TSMC
2002
93views more  TSMC 2002»
15 years 3 months ago
An approach to discrete-time incentive feedback Stackelberg games
Abstract--A substantial effort has been devoted to various incentive Stackelberg solution concepts. Most of these concepts work well in the sense that the leader can get his desire...
Ming Li, Jose B. Cruz Jr., Marwan A. Simaan
118
Voted
APVIS
2004
15 years 5 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka