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162
Voted
SECON
2010
IEEE
15 years 1 months ago
A Two-Tier Market for Decentralized Dynamic Spectrum Access in Cognitive Radio Networks
Market mechanisms have been exploited as important means for spectrum acquisition and access in cognitive radio networks. In this paper, we propose a two-tier market for decentrali...
Dan Xu, Xin Liu, Zhu Han
129
Voted
TOG
2010
117views more  TOG 2010»
14 years 10 months ago
Stable inverse dynamic curves
2d animation is a traditional but fascinating domain that has recently regained popularity both in animated movies and video games. This paper introduces a method for automaticall...
Alexandre Derouet-Jourdan, Florence Bertails-Desco...
126
Voted
ACMACE
2005
ACM
15 years 9 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
138
Voted
IUI
2000
ACM
15 years 8 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
168
Voted
ISDA
2010
IEEE
15 years 1 months ago
Intelligent online case-based planning agent model for real-time strategy games
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...