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COCO
2004
Springer
104views Algorithms» more  COCO 2004»
15 years 9 months ago
Quantum Arthur-Merlin Games
This paper studies quantum Arthur–Merlin games, which are Arthur–Merlin games in which Arthur and Merlin can perform quantum computations and Merlin can send Arthur quantum in...
Chris Marriott, John Watrous
ACMACE
2005
ACM
15 years 5 months ago
Towards an intelligent storyboarding tool for 3D games
We present an intelligent storyboarding tool that takes as an stract annotated action specification to generate camera actions and geometric constraints for executing as a dynamic...
Arnav Jhala, William H. Bares, R. Michael Young
ASIAN
2007
Springer
157views Algorithms» more  ASIAN 2007»
15 years 10 months ago
A Logical Framework for Evaluating Network Resilience Against Faults and Attacks
Abstract. We present a logic-based framework to evaluate the resilience of computer networks in the face of incidents, i.e., attacks from malicious intruders as well as random faul...
Elie Bursztein, Jean Goubault-Larrecq
INFOCOM
1995
IEEE
15 years 7 months ago
Virtual Path Bandwidth Allocation in Multi-User Networks
— We consider a multiuser network that is shared by noncooperative users. Each user sets up virtual paths that optimize its own selfish performance measure. This measure account...
Aurel A. Lazar, Ariel Orda, Dimitrios E. Pendaraki...
NETGAMES
2006
ACM
15 years 9 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...