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FEDCSIS
2011
113views more  FEDCSIS 2011»
14 years 3 months ago
Automatic Speech Recognition for Polish in a Computer Game Interface
—The paper describes the process of designing a task-oriented continuous speech recognition system for Polish, based on CMU Sphinx4, to be used in the voice interface of a comput...
Artur Janicki, Dariusz Wawer
127
Voted
DSN
2009
IEEE
15 years 10 months ago
Remote attestation to dynamic system properties: Towards providing complete system integrity evidence
Remote attestation of system integrity is an essential part of trusted computing. However, current remote attestation techniques only provide integrity proofs of static properties...
Chongkyung Kil, Emre Can Sezer, Ahmed M. Azab, Pen...
ROBOCUP
2004
Springer
91views Robotics» more  ROBOCUP 2004»
15 years 9 months ago
From Games to Applications: Component Reuse in Rescue Robots
Abstract. Component-based software engineering is useful for embedded applications such as robotics. However, heavyweight component systems such as CORBA overstrain the ressources ...
Holger Kenn, Andreas Birk 0002
NETGAMES
2006
ACM
15 years 10 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
ICCBR
2009
Springer
15 years 10 months ago
Conceptual Neighborhoods for Retrieval in Case-Based Reasoning
Abstract. We present a case-based reasoning technique based on conceptual neighborhoods of cases. The system applies domain knowledge to the case retrieval process in the form of r...
Ben G. Weber, Michael Mateas