Dynamic changes in complex, real-time environments, such as modern video games, can violate an agent's expectations. We describe a system that responds competently to such vi...
In P2P systems, users often have many choices of peers from whom to download their data. Each user cares primarily about its own response time, which depends on how many other use...
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Abstract— Incorporating pricing information in routing systems has been explored in various contexts and fashions. In this paper we examine certain fundamental properties importa...
Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous...
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A...