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TMC
2011
164views more  TMC 2011»
14 years 10 months ago
Security Games for Vehicular Networks
—Vehicular networks (VANETs) can be used to improve transportation security, reliability, and management. This paper investigates security aspects of VANETs within a game-theoret...
Tansu Alpcan, Sonja Buchegger
ATAL
2008
Springer
15 years 5 months ago
Demonstration of multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
108
Voted
ATAL
2007
Springer
15 years 9 months ago
Multiagent learning in adaptive dynamic systems
Classically, an approach to the multiagent policy learning supposed that the agents, via interactions and/or by using preliminary knowledge about the reward functions of all playe...
Andriy Burkov, Brahim Chaib-draa
AIIDE
2008
15 years 5 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
133
Voted
UAI
2004
15 years 4 months ago
Dynamical Systems Trees
We propose dynamical systems trees (DSTs) as a flexible model for describing multiple processes that interact via a hierarchy of aggregating processes. DSTs extend nonlinear dynam...
Andrew Howard, Tony Jebara