Sciweavers

13866 search results - page 181 / 2774
» Dynamical Systems Game
Sort
View
ICCCN
2007
IEEE
15 years 10 months ago
Grid Computing on Massively Multi-User Online Platform
—Large-scale online applications such as Massively Multiplayer Online Games (MMOGs) require large amount of computing resources that support many players interacting simultaneous...
Y. C. Allen Yu, Ka Lun Eddie Law
JOLLI
2007
129views more  JOLLI 2007»
15 years 3 months ago
Dialogue Coherence: A Generation Framework
Abstract This paper presents a framework for the generation of coherent elementary conversational sequences at the speech act level. We will embrace the notion of a cooperative dia...
Robbert-Jan Beun, Rogier M. van Eijk
ATAL
2010
Springer
15 years 5 months ago
A logic-based representation for coalitional games with externalities
We consider the issue of representing coalitional games in multiagent systems that exhibit externalities from coalition formation, i.e., systems in which the gain from forming a c...
Tomasz P. Michalak, Dorota Marciniak, Marcin Szamo...
WWW
2008
ACM
16 years 4 months ago
Emergence of terminological conventions as an author-searcher coordination game
All information exchange on the Internet ? whether through full text, controlled vocabularies, ontologies, or other mechanisms ? ultimately requires that that an information provi...
David Bodoff, Sheizaf Rafaeli
CSE
2009
IEEE
15 years 10 months ago
The Formation of Task-Oriented Groups: Exploring Combat Activities in Online Games
— Advanced communication technologies enable strangers to work together on the same tasks or projects in virtual environments. Understanding the formation of taskoriented groups ...
Yun Huang, Mengxiao Zhu, Jing Wang, Nishith Pathak...