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WSC
1998
15 years 5 months ago
Prototyping Advanced Warfare Gaming Capabilities for the 21st Century Warfighter
The United States Marine Corps has a unique role in development of the next-generation warfare gaming system for command staff training. This system, titled the Joint Simulation S...
Curtis L. Blais
ICCS
2003
Springer
15 years 9 months ago
Towards Biomedical Problem Solving in a Game Environment
Biomedical systems involve complex interactions between diverse components. Problem solving in such systems requires insight, i.e. the capability to make non-obvious connections. I...
Yang Cai 0002, Ingo Snel, B. Suman Bharathi, Cleme...
GI
2001
Springer
15 years 8 months ago
Studierstube: An Application Environment for Multi-User Games in Virtual Reality
: Studierstube is an operating system for applications in virtual reality. It supports multiple users collaborating in a distributed system. While initially developed for scientifi...
Anton L. Fuhrmann, Werner Purgathofer
AIIDE
2007
15 years 6 months ago
Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games
Natural Language Generation for personality rich characters represents one of the important directions for believable agents research. The typical approach to interactive NLG is t...
Christina R. Strong, Manish Mehta, Kinshuk Mishra,...
FPLAY
2008
15 years 5 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham