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FLAIRS
2010
15 years 2 months ago
Game Based Training for Fighter Pilots
How could computer games be used to augment training for fighter pilots? This paper is aimed at providing one answer to this research question. Three current methods of training f...
Jeremy Ludwig, Robert Richards, Jeff Lovelace
ECAI
2006
Springer
15 years 7 months ago
Verifying Interlevel Relations Within Multi-Agent Systems
An approach to handle the complex dynamics of a multi-agent system is based on distinguishing aggregation levels by structuring the system into parts or components. The behavior of...
Alexei Sharpanskykh, Jan Treur
CAV
2009
Springer
155views Hardware» more  CAV 2009»
16 years 4 months ago
Better Quality in Synthesis through Quantitative Objectives
Abstract. Most specification languages express only qualitative constraints. However, among two implementations that satisfy a given specification, one may be preferred to another....
Roderick Bloem, Krishnendu Chatterjee, Thomas A. H...
ATAL
2009
Springer
15 years 10 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
GECCO
2009
Springer
144views Optimization» more  GECCO 2009»
15 years 10 months ago
Cheating for problem solving: a genetic algorithm with social interactions
We propose a variation of the standard genetic algorithm that incorporates social interaction between the individuals in the population. Our goal is to understand the evolutionary...
Rafael Lahoz-Beltra, Gabriela Ochoa, Uwe Aickelin