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SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
15 years 10 months ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
FPCA
1995
15 years 7 months ago
Pi-Calculus, Dialogue Games and PCF
Game semantics is an unusual denotational semantics in that it captures the intensional (or algorithmic) and dynamical aspects of the computation. This makes it an ideal semantica...
J. M. E. Hyland, C.-H. Luke Ong
ATAL
2008
Springer
15 years 6 months ago
Self-interested database managers playing the view maintenance game
A database view is a dynamic virtual table composed of the result set of a query, often executed over different underlying databases. The view maintenance problem concerns how a v...
Hala Mostafa, Victor R. Lesser, Gerome Miklau
SIAMCO
2010
116views more  SIAMCO 2010»
15 years 2 months ago
Large-Population LQG Games Involving a Major Player: The Nash Certainty Equivalence Principle
We consider linear-quadratic-Gaussian (LQG) games with a major player and a large number of minor players. The major player has a significant influence on others. The minor playe...
Minyi Huang
HICSS
2006
IEEE
114views Biometrics» more  HICSS 2006»
15 years 10 months ago
Static and Dynamic Weaving in System Software with AspectC++
— System software strongly relies on the availability of static as well as dynamic adaptation techniques. With AspectOriented Programming (AOP) it is now possible to adapt even p...
Wolfgang Schröder-Preikschat, Daniel Lohmann,...