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2009
Springer
15 years 6 months ago
Evolving Simple Art-Based Games
Evolutionary art has a long and distinguished history, and genetic programming is one of only a handful of AI techniques which is used in graphic design and the visual arts. A rece...
Simon Colton, Cameron Browne
DATE
2009
IEEE
98views Hardware» more  DATE 2009»
15 years 6 months ago
Dynamic and distributed frequency assignment for energy and latency constrained MP-SoC
—In this paper we present an adaptive technique to locally adjust the frequency of processing elements on MP-SoC. The proposed method, based on Game Theory, optimizes the system ...
Diego Puschini, Fabien Clermidy, Pascal Benoit, Gi...
ATAL
2009
Springer
15 years 6 months ago
Dynamic protocols for open agent systems
Multi-agent systems where the members are developed by parties with competing interests, and where there is no access to a member’s internal state, are often classified as ‘o...
Alexander Artikis
AUTOMATICA
1999
119views more  AUTOMATICA 1999»
14 years 11 months ago
Robust L2-gain control for nonlinear systems with projection dynamics and input constraints: an example from traffic control
We formulate the L2-gain control problem for a general nonlinear, state-space system with projection dynamics in the state evolution and hard constraints on the set of admissible ...
Joseph A. Ball, Martin V. Day, Tungsheng Yu, Pushk...
CDC
2008
IEEE
115views Control Systems» more  CDC 2008»
15 years 6 months ago
Oblivious equilibrium for large-scale stochastic games with unbounded costs
— We study stochastic dynamic games with a large number of players, where players are coupled via their cost functions. A standard solution concept for stochastic games is Markov...
Sachin Adlakha, Ramesh Johari, Gabriel Y. Weintrau...