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JVCA
2006
102views more  JVCA 2006»
15 years 5 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
AUTOMATICA
2007
103views more  AUTOMATICA 2007»
15 years 5 months ago
Image based visual servo control for a class of aerial robotic systems
An image-based strategy for visual servo control of a class of dynamic systems is proposed. The class of systems considered includes dynamic models of unmanned aerial vehicles cap...
Tarek Hamel, Robert E. Mahony
CSL
2006
Springer
15 years 9 months ago
Solving Games Without Determinization
The synthesis of reactive systems requires the solution of two-player games on graphs with -regular objectives. When the objective is specified by a linear temporal logic formula o...
Thomas A. Henzinger, Nir Piterman
151
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SIMUTOOLS
2008
15 years 6 months ago
Snoopy: a tool to design and animate/simulate graph-based formalisms
We sketch the fundamental properties and features of Snoopy, a tool to model and execute (animate, simulate) hierarchical graph-based system descriptions. The tool comes along wit...
Monika Heiner, Ronny Richter, Martin Schwarick
CDC
2008
IEEE
102views Control Systems» more  CDC 2008»
15 years 11 months ago
On the observability properties of homogeneous and heterogeneous networked dynamic systems
Abstract— This work provides a framework for the observability analysis of linear networked dynamic systems (NDS). A distinction is made between NDS that have homogeneous agent d...
Daniel Zelazo, Mehran Mesbahi