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AAAI
2010
15 years 3 months ago
A Temporal Proof System for General Game Playing
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...
Michael Thielscher, Sebastian Voigt
SERP
2004
15 years 3 months ago
Software Specification of MERTIS: Modifiable Extensible Real-Time Interactive Simulation System
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
139
Voted
SAGT
2009
Springer
108views Game Theory» more  SAGT 2009»
15 years 6 months ago
Nash Dynamics in Constant Player and Bounded Jump Congestion Games
We study the convergence time of Nash dynamics in two classes of congestion games – constant player congestion games and bounded jump congestion games. It was shown by Ackermann ...
Tanmoy Chakraborty, Sanjeev Khanna
HICSS
2002
IEEE
89views Biometrics» more  HICSS 2002»
15 years 6 months ago
Nash Strategies for Load Serving Entities in Dynamic Energy Multi-markets
In this paper the problem of developing bidding strategies for the participants of dynamic energy-multi markets is studied. Attention is given to strategic bidding of load serving...
Jose B. Cruz Jr., Ashkan Kian
132
Voted
AIIDE
2009
15 years 2 months ago
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge
Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around ...
Arnav Jhala, Martin Schwartz, Hector Perez Martine...