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AAAI
2010
15 years 1 months ago
A Temporal Proof System for General Game Playing
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...
Michael Thielscher, Sebastian Voigt
SERP
2004
15 years 1 months ago
Software Specification of MERTIS: Modifiable Extensible Real-Time Interactive Simulation System
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
SAGT
2009
Springer
108views Game Theory» more  SAGT 2009»
15 years 4 months ago
Nash Dynamics in Constant Player and Bounded Jump Congestion Games
We study the convergence time of Nash dynamics in two classes of congestion games – constant player congestion games and bounded jump congestion games. It was shown by Ackermann ...
Tanmoy Chakraborty, Sanjeev Khanna
HICSS
2002
IEEE
89views Biometrics» more  HICSS 2002»
15 years 4 months ago
Nash Strategies for Load Serving Entities in Dynamic Energy Multi-markets
In this paper the problem of developing bidding strategies for the participants of dynamic energy-multi markets is studied. Attention is given to strategic bidding of load serving...
Jose B. Cruz Jr., Ashkan Kian
AIIDE
2009
15 years 26 days ago
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge
Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around ...
Arnav Jhala, Martin Schwartz, Hector Perez Martine...