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EWCBR
2008
Springer
15 years 7 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...
ATAL
2008
Springer
15 years 7 months ago
Strategic betting for competitive agents
In many multiagent settings, each agent's goal is to come out ahead of the other agents on some metric, such as the currency obtained by the agent. In such settings, it is no...
Liad Wagman, Vincent Conitzer
ATAL
2008
Springer
15 years 7 months ago
A tractable and expressive class of marginal contribution nets and its applications
Coalitional games raise a number of important questions from the point of view of computer science, key among them being how to represent such games compactly, and how to efficien...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
HIPEAC
2005
Springer
15 years 11 months ago
Dynamic Code Region (DCR) Based Program Phase Tracking and Prediction for Dynamic Optimizations
Detecting and predicting a program’s execution phases are crucial to dynamic optimizations and dynamically adaptable systems. This paper shows that a phase can be associated with...
Jinpyo Kim, Sreekumar V. Kodakara, Wei-Chung Hsu, ...
JAIR
2008
157views more  JAIR 2008»
15 years 5 months ago
Learning to Reach Agreement in a Continuous Ultimatum Game
It is well-known that acting in an individually rational manner, according to the principles of classical game theory, may lead to sub-optimal solutions in a class of problems nam...
Steven de Jong, Simon Uyttendaele, Karl Tuyls