Abstract. Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectur...
We study two problems directly resulting from organizational decentralization of the Grid. Firstly, the problem of fair scheduling in systems in which the grid scheduler has compl...
This paper analyzes the retrospective stories of a four person team responsible for developing a new computer game for mobile phones. Our theorizing is based on an in-depth, two y...
Stochastic game logic (SGL) is a new temporal logic that combines features of alternating temporal logic (to formalize the individual views and cooperation and reaction facilities...
We consider jamming in wireless networks with transmission cost for both transmitter and jammer. We use the framework of non-zerosum games. In particular, we prove the existence an...
Eitan Altman, Konstantin Avrachenkov, Andrey Garna...