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IROS
2006
IEEE
146views Robotics» more  IROS 2006»
15 years 11 months ago
A Video Game-Based Mobile Robot Simulation Environment
— Simulation is becoming an increasingly important aspect of mobile robots. As we are better able to simulate the real world, we can usefully perform more research in simulated e...
Josh Faust, Cheryl Simon, William D. Smart
ICMCS
2005
IEEE
82views Multimedia» more  ICMCS 2005»
15 years 11 months ago
Fairness among game players in networked haptic environments influence of network latency
By experiment, this paper examines the influence of network latency on the fairness among players in a networked real-time game where we use haptic interface devices. In the expe...
Yutaka Ishibashi, Hiroyuki Kaneoka
ATAL
2006
Springer
15 years 9 months ago
A novel method for automatic strategy acquisition in N-player non-zero-sum games
We present a novel method for automatically acquiring strategies for the double auction by combining evolutionary optimization together with a principled game-theoretic analysis. ...
Steve Phelps, Marek Marcinkiewicz, Simon Parsons
132
Voted
ACMACE
2008
ACM
15 years 7 months ago
Photogeist: an augmented reality photography game
In this paper, we present Photogeist, a photography-based augmented reality game in which players use a physical handheld camera device to take pictures of floating virtual ghosts...
Cody Watts, Ehud Sharlin
144
Voted
SIAMAM
2010
106views more  SIAMAM 2010»
15 years 3 months ago
Games with Exhaustible Resources
We study N-player continuous-time Cournot games in an oligopoly where firms choose production quantities. These are nonzero-sum differential games, whose value functions may be ...
Chris Harris, Sam Howison, Ronnie Sircar