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INFOCOM
2007
IEEE
15 years 12 months ago
Distributed Relay Selection and Power Control for Multiuser Cooperative Communication Networks Using Buyer/Seller Game
— The performances in cooperative communications depend on careful resource allocation such as relay selection and power control, but traditional centralized resource allocation ...
Beibei Wang, Zhu Han, K. J. Ray Liu
MUE
2007
IEEE
106views Multimedia» more  MUE 2007»
15 years 12 months ago
PKTown: A Peer-to-Peer Middleware to Support Multiplayer Online Games
Peer-to-Peer (P2P) system can support service for lots of end users with little hardware investment, which suits for the efforts to lower down the service cost for Multiplayer Onl...
Hai Jin, Hong Yao, Xiaofei Liao, Sirui Yang, Wei L...
OZCHI
2006
ACM
15 years 11 months ago
A table tennis game for three players
Table tennis is a game that can provide healthy exercise and is also a social pastime for players of all ages across the world. However, players have to be collocated to play, and...
Florian Mueller, Martin R. Gibbs
149
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LICS
1997
IEEE
15 years 9 months ago
How Much Memory is Needed to Win Infinite Games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...
FOSSACS
2010
Springer
15 years 9 months ago
Degrees of Lookahead in Regular Infinite Games
We study variants of regular infinite games where the strict alternation of moves between the two players is subject to modifications. The second player may postpone a move for a f...
Michael Holtmann, Lukasz Kaiser, Wolfgang Thomas