Sciweavers

13866 search results - page 2636 / 2774
» Dynamical Systems Game
Sort
View
134
Voted
ICMCS
2006
IEEE
154views Multimedia» more  ICMCS 2006»
15 years 11 months ago
Implementation and Evolution of Packet Striping for Media Streaming Over Multiple Burst-Loss Channels
Modern mobile devices are multi-homed with WLAN and WWAN communication interfaces. In a community of nodes with such multihomed devices — locally inter-connected via high-speed ...
Gene Cheung, Puneet Sharma, Sung-Ju Lee
IEEEPACT
2006
IEEE
15 years 11 months ago
Fast, automatic, procedure-level performance tuning
This paper presents an automated performance tuning solution, which partitions a program into a number of tuning sections and finds the best combination of compiler options for e...
Zhelong Pan, Rudolf Eigenmann
PODC
2006
ACM
15 years 11 months ago
Grouped distributed queues: distributed queue, proportional share multiprocessor scheduling
We present Grouped Distributed Queues (GDQ), the first proportional share scheduler for multiprocessor systems that scales well with a large number of processors and processes. G...
Bogdan Caprita, Jason Nieh, Clifford Stein
SCESM
2006
ACM
238views Algorithms» more  SCESM 2006»
15 years 11 months ago
Nobody's perfect: interactive synthesis from parametrized real-time scenarios
As technical systems keep growing more complex and sophisticated, designing software for the safety-critical coordination between their components becomes increasingly difficult....
Holger Giese, Stefan Henkler, Martin Hirsch, Flori...
152
Voted
SIGCOMM
2006
ACM
15 years 11 months ago
Interference-aware fair rate control in wireless sensor networks
In a wireless sensor network of N nodes transmitting data to a single base station, possibly over multiple hops, what distributed mechanisms should be implemented in order to dyna...
Sumit Rangwala, Ramakrishna Gummadi, Ramesh Govind...
« Prev « First page 2636 / 2774 Last » Next »