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CONCUR
2001
Springer
15 years 4 months ago
The Control of Synchronous Systems, Part II
Abstract. A controller is an environment for a system that achieves a particular control objective by providing inputs to the system without constraining the choices of the system....
Luca de Alfaro, Thomas A. Henzinger, Freddy Y. C. ...
MOBISYS
2011
ACM
14 years 2 months ago
Switchboard: a matchmaking system for multiplayer mobile games
— Supporting interactive, multiplayer games on mobile phones over cellular networks is a difficult problem. It is particularly relevant now with the explosion of mostly single-p...
Justin Manweiler, Sharad Agarwal, Ming Zhang, Romi...
MST
2010
196views more  MST 2010»
14 years 6 months ago
Non-Cooperative Cost Sharing Games via Subsidies
We consider a cost sharing system where users are selfish and act according to their own interest. There is a set of facilities and each facility provides services to a subset of ...
Niv Buchbinder, Liane Lewin-Eytan, Joseph Naor, Ar...
AGENTS
2001
Springer
15 years 4 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
ALIFE
2004
14 years 11 months ago
Autopoiesis and Cognition in the Game of Life
Maturana and Varela's notion of autopoiesis has the potential to transform the conceptual foundation of biology as well as the cognitive, behavioral, and brain sciences. In or...
Randall D. Beer