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CHI
2005
ACM
16 years 4 days ago
Life on the edge: supporting collaboration in location-based experiences
We study a collaborative location-based game in which groups of `lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a s...
Steve Benford, Duncan Rowland, Martin Flintham, Ad...
IFIPTCS
2010
14 years 9 months ago
A Game-Theoretic Approach to Routing under Adversarial Conditions
Abstract. We present a game-theoretic framework for modeling and solving routing problems in dynamically changing networks. The model covers the aspects of reactivity and non-termi...
James Gross, Frank G. Radmacher, Wolfgang Thomas
ISTA
2007
15 years 1 months ago
Game Theory-based Data Mining Technique for Strategy Making of a Soccer Simulation Coach Agent
: Soccer simulation is an effort to motivate researchers to perform artificial and robotic intelligence investigations in a multi-agent system framework. In this paper, we propose ...
Amin Milani Fard, Vahid Salmani, Mahmoud Naghibzad...
TEI
2010
ACM
257views Hardware» more  TEI 2010»
15 years 6 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
ACMACE
2005
ACM
15 years 1 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley