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SIMPAR
2010
137views Robotics» more  SIMPAR 2010»
14 years 10 months ago
Simulating Vehicle Kinematics with SimVis3D and Newton
This paper discusses the simulation of vehicle kinematics with SimVis3D and the Newton Game Dynamics Engine. As running example a Pioneer1 like robot is used. First its differenti...
Jens Wettach, Daniel Schmidt 0004, Karsten Berns
JSAC
2007
189views more  JSAC 2007»
14 years 11 months ago
Non-Cooperative Power Control for Wireless Ad Hoc Networks with Repeated Games
— One of the distinctive features in a wireless ad hoc network is lack of any central controller or single point of authority, in which each node/link then makes its own decision...
Chengnian Long, Qian Zhang, Bo Li, Huilong Yang, X...
TRANSCI
2010
104views more  TRANSCI 2010»
14 years 6 months ago
Equilibrium Results for Dynamic Congestion Games
Consider the following game. Given a network with a continuum of users at some origins, suppose that users wish to reach specic destinations, but that they are not indierent to the...
Frédéric Meunier, Nicolas Wagner
FPLAY
2008
15 years 1 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
GECCO
2003
Springer
115views Optimization» more  GECCO 2003»
15 years 5 months ago
Focusing versus Intransitivity
Abstract. Recently, a minimal domain dubbed the numbers game has been proposed to illustrate well-known issues in co-evolutionary dynamics. The domain
Anthony Bucci, Jordan B. Pollack