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COMBINATORICS
2006
108views more  COMBINATORICS 2006»
14 years 12 months ago
Dynamic Single-Pile Nim Using Multiple Bases
In the game G0 two players alternate removing positive numbers of counters from a single pile and the winner is the player who removes the last counter. On the first move of the g...
Arthur Holshouser, Harold Reiter
SIGMOD
2008
ACM
141views Database» more  SIGMOD 2008»
15 years 12 months ago
SGL: a scalable language for data-driven games
We propose to demonstrate SGL, a language and system for writing computer games using data management techniques. We will demonstrate a complete game built using the system, and s...
Robert Albright, Alan J. Demers, Johannes Gehrke, ...
IWEC
2010
15 years 1 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh
CHI
2005
ACM
16 years 7 days ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
IAT
2008
IEEE
15 years 6 months ago
Formalizing Multi-state Learning Dynamics
This paper extends the link between evolutionary game theory and multi-agent reinforcement learning to multistate games. In previous work, we introduced piecewise replicator dynam...
Daniel Hennes, Karl Tuyls, Matthias Rauterberg