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LATIN
2004
Springer
15 years 5 months ago
Distributed Games and Distributed Control for Asynchronous Systems
Abstract. We introduce distributed games over asynchronous transition systems to model a distributed controller synthesis problem. A game involves two teams and is not turn-based: ...
Paul Gastin, Benjamin Lerman, Marc Zeitoun
ATAL
2007
Springer
15 years 6 months ago
Automatic feature extraction for autonomous general game playing agents
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
David M. Kaiser
IWEC
2010
15 years 1 months ago
System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method
Mobile games are based on the physical movement of players in a game world, combining real world with virtual dimensions. As the real world defies control, the magic circle, the bo...
Barbara Grüter, Miriam Oks, Andreas Lochwitz
DFG
2009
Springer
15 years 6 months ago
Models of Non-atomic Congestion Games - From Unicast to Multicast Routing
Abstract. We give an overview of important results for non-atomic congestion games in their traditional form along with self-contained and short proofs and then present new results...
Lasse Kliemann, Anand Srivastav
DIGRA
2005
Springer
15 years 5 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal