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AIIDE
2007
15 years 2 months ago
Navigation Challenges in Massively Destructible Worlds
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
CORR
2010
Springer
122views Education» more  CORR 2010»
14 years 11 months ago
Mathematical Modeling of Competition in Sponsored Search Market
Sponsored search mechanisms have drawn much attention from both academic community and industry in recent years since the seminal papers of [3] and [4]. However, most of the exist...
Jian Liu, Dah Ming Chiu
SIGCSE
2004
ACM
132views Education» more  SIGCSE 2004»
15 years 5 months ago
Using game days to teach a multiagent system class
Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today’s world. It combines artificial intelligence (AI) and distr...
Leen-Kiat Soh
INFOCOM
2011
IEEE
14 years 3 months ago
The digital rights management game in peer-to-peer streaming systems
—In this paper we model the digital rights management (DRM) for peer-to-peer streaming (P2PS) systems as a game. We construct the DRM game from both content service provider (CSP...
Jin Zhang, Wei Lou
FUIN
2008
83views more  FUIN 2008»
14 years 12 months ago
Fault Diagnosis with Static and Dynamic Observers
We study sensor minimization problems in the context of fault diagnosis. Fault diagnosis consists in synthesizing a diagnoser that observes a given plant and identifies faults in t...
Franck Cassez, Stavros Tripakis