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IPCV
2010
14 years 9 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
ACMACE
2004
ACM
15 years 5 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
CVPR
1999
IEEE
16 years 1 months ago
Shadow Gestures: 3D Hand Pose Estimation Using a Single Camera
This paper describes a system that uses a camera and a point light source to track a user's hand in three dimensions. Using depth cues obtained from projections of the hand a...
Jakub Segen, Senthil Kumar
IAT
2010
IEEE
14 years 9 months ago
Concept Learning Games: The Game of Query and Response
Abstract--This article deals with the issue of concept learning and tries to have a game theoretic view over the process of cooperative concept learning among agents in a multi-age...
Nima Mirbakhsh, Arman Didandeh, Mohsen Afsharchi
JVCA
2002
157views more  JVCA 2002»
14 years 11 months ago
Planning characters' behaviour in interactive storytelling
In this paper, we describe a method for implementing the behaviour of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype...
Marc Cavazza, Fred Charles, Steven J. Mead